AI编程辅助工具:5个提升代码可用性的Prompt模板
2026/11/5 12:25:43
QCHT(Qualcomm Compute Hand Tracking)是Snapdragon Spaces SDK的扩展交互工具包,构建在OpenXR手部跟踪之上,提供高级功能如远距离/近距离交互、控制器切换、物理模拟和手势UI。它简化了手部交互的实现,支持虚拟手覆盖、手指针和抓取。
导入QCHT包:
场景设置:
QCHT.Interactions.HandTracking.HandTrackingManager)。模拟与测试:
API使用:
HandTrackingManager:管理双手数据。Hand:访问关节、姿态(e.g.,Hand.GetJoint(JointId.Wrist))。OnHandEnter/Exit用于交互。附加到XR Origin,演示QCHT抓取交互。假设有可抓取Cube(添加QCHT Interactable和Rigidbody)。
usingUnityEngine;usingQCHT.Interactions.Core;// QCHT核心命名空间usingQCHT.Interactions.Hands;// 手部命名空间publicclassQCHTGrabExample:MonoBehaviour{publicGameObjectgrabTarget;// 可抓取对象(Cube)privateHandTrackingManagerhandManager;privateHandleftHand,rightHand;voidStart(){// 获取QCHT ManagerhandManager=FindObjectOfType<HandTrackingManager>();if(handManager==null){GameObjectmanagerObj=newGameObject("QCHTHandTrackingManager");handManager=managerObj.AddComponent<HandTrackingManager>();}// 订阅手部事件handManager.OnHandTrackingStarted+=OnTrackingStarted;handManager.OnHandTrackingStopped+=OnTrackingStopped;}voidOnTrackingStarted(){Debug.Log("QCHT Hand Tracking Started");leftHand=handManager.LeftHand;rightHand=handManager.RightHand;}voidOnTrackingStopped(){Debug.Log("QCHT Hand Tracking Stopped");}voidUpdate(){if(handManager.Status!=XRHandTrackingSubsystem.TrackingStatus.Running)return;// 示例:检测捏合抓取if(leftHand!=null&&leftHand.IsPinching){TryGrab(leftHand);}if(rightHand!=null&&rightHand.IsPinching){TryGrab(rightHand);}}voidTryGrab(Handhand){// 简单射线检测抓取Rayray=newRay(hand.PalmPosition,hand.PalmForward);if(Physics.Raycast(ray,outRaycastHithit,0.5f))// 0.5m范围{if(hit.collider.gameObject==grabTarget){grabTarget.transform.SetParent(hand.transform);// 附着手grabTarget.transform.localPosition=Vector3.zero;Debug.Log("Grabbed with "+(hand.IsLeft?"Left":"Right")+" Hand");}}}voidOnDestroy(){if(handManager!=null){handManager.OnHandTrackingStarted-=OnTrackingStarted;handManager.OnHandTrackingStopped-=OnTrackingStopped;}}