godot翻转整个精灵节点
2026/7/18 3:18:36 网站建设 项目流程
extends CharacterBody2D static var direction = "left" func _process(delta: float) -> void: var direction_x := Input.get_axis("left", "right") #获取键盘输入 if direction_x == 1 and direction == "left": flip() if direction_x == -1 and direction == "right": flip() func flip(): if direction == "left": scale.x = scale.x * -1 direction = "right" elif direction == "right": #这里必须是elif scale.x = scale.x * -1 direction = "left"

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